AI + Product Systems
AI workflows, RAG, full-stack applications, data, and the product judgment to make them useful.
I build human-centered interactive technology at the intersection of software, creativity, meaning, and immersive experiences.
Across AI, games, full-stack products, and XR, I turn ideas into experiences people can explore, feel, and use.
AI workflows, RAG, full-stack applications, data, and the product judgment to make them useful.
Game systems, gameplay loops, Unity, Unreal exploration, and fast interactive prototypes.
A Black Box VR foundation and a growing practice in spatial interaction and immersive design.
Design insight drawn from education, gaming culture, community, accessibility, motivation, and connection.
Products and prototypes where interaction design, technical ownership, and a clear human need meet.
A real-life RPG that helps redirect motivation into values-based action.
Built for chronically online gamers and people navigating motivation, attention, isolation, and meaning. I own the full stack: AI-guided interactions, a custom RAG pipeline over an Obsidian knowledge vault, and a Unity roguelike dungeon connected to real-life daily action.
A guild-first, location-aware route from online community to local connection.
The belonging counterpart to IRL MMO. It is designed to help communities gather around shared interests, with privacy and safety considered from the start—18+ access and city-level location fuzzing, not precise tracking.
An emerging flagship for meaningful immersive interaction.
I’m expanding from AI-guided products and Unity prototyping into Unreal, technical design, and VR/XR. The focus is honest experimentation: learning the tools, designing the interaction, and shaping experiences people can inhabit—not claiming a finished project before it exists.
A community and rival-matching platform for rhythm game players.
Built and shipped as a full-stack product with player discovery, OAuth, multiplayer lobby discovery, rivalry and tournament systems, bot notifications, and creator-facing streaming tools. It remains a live demo and open-source record of the build.
Also: published writing and creative systems work — read Be Yourself ↗ · SEEKER on WEBTOON ↗ · SEEKER studio handbook ↗
That experience set a direction: design things people can inhabit, not merely consume. My background in applied psychology, gaming culture, education, and community gives me empathy and design insight—not a claim to provide clinical treatment.
Self-taught through real product work, with a practical bias toward systems that earn their complexity.
RAG, prompt architecture, evaluation, knowledge-base curation, structured output, and AI workflows.
Next.js, TypeScript, React, Supabase, PostgreSQL, APIs, auth, deployment, and product iteration.
Unity, C#, game systems, gameplay loops, technical design, with Unreal actively in development.
Education, behavioral support, gaming community, accessible communication, and cross-cultural collaboration.
Open to interactive software and technical design, AI product engineering, game systems and gameplay tools, XR / immersive prototyping, human-centered technology, and freelance or contract work.